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The Dart Zone Magnum : Review and Internals Guide

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And for your next dose of quality cancer content, I stuck my dick in a DartZone Magnum.
I can't justify any other purchases besides food because I am broke, but I fucking hate mags and this looked like a godsend savior because big high cap turret and decent FPS out of box. (80ish, 10 above standard elite of 70)

So the DartZone Magnum, Target Exclusive blaster. Check if your store has it stock, 

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UP NEXT : Make your Magnum pump action (VGM)
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Internals guide

(text below photos will explain the photo)

 

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Less than 10 minutes after opening it out of box I gutted it. I'll go over the internals. Yes the drum retaining pin is missing in the photo, that will come up next,

 

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Retaining pin. First thing to do is sand the nubs down a bit so you can still try and force it out to remove the drum for storage. Mine's a bit janky, but I sanded the nubs a bit down and pushed them in. You have to fiddle with it a bit. 

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So here's most of the important stuff. 
There is a kinda plunger tube carrier that slides back and forth, and has nubs that are connected to the slide. 

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This is the actual trigger and plunger. The slam fire mech is IN the plunger rod, which is very unique and pretty cool. The catch is in the rod, but if you hold the trigger down it activates at catch in the slide that releases when at full compression. 
Don't forget that weird piece on the slide, it's kinda important.

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Basically don't touch the rear sight piece or anything to the left of it, there's no reason to.

 

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Plunger rod is PRE padded beacuse no AR, and has some really weird O ring, like a sillicone one. No reason to touch it or take it out TBH, unless you're replacing the O ring. 

 

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There is a screw on this side of the shell,  that connects to the carrier for the plunger tube. 

 

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Plunger tube size is tiny, nerf dart for comparison

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Ratcheting mech 
when pulled back, it goes up and enters goove in the the drum and locks until pushed forward. That releases the mech and makes it skip to go back down and allows you to rotate the drum again. 

 

 

Overall, this blaster is pretty cool. I'm afraid of putting a larger spring in because it may break, and it has nothing to remove. Honestly the whole point of dissasembly would probably be for my VGM guide, which will be done soon. 
Also, I'd remove the stock. Fuck that shit lol, or at least bolt it in. 
Overall a decent blaster, I'd check out NerfMercs Podcast talking about Dartzone stuff, it's pretty sub-optimal. They explain some of my opinons of why drums are good, and positives of the Magnum

However there are some downfalls to the Magnum. First, tiny plunger tube. It has a fragile plunger rod, really can't do anything, I guess they were cutting down costs because this is retailing currently for 20 USD, insanely cheap. However they could sav more money removing that stupid flimsy arm brace. It doesn't work and honestly is very annoying, I'd just remove it, or make into a stock. Putting a stock on this thing is a hassle though. Also, not much to really do to increase FPS. 
I'll war test this shit sunday, at the very least it's great for an all stock war AND don't need mags. Loading 40 darts at first seems like a lot, but that's a little more than 2 18 stick mags AND you get to always top off. 

Oh yea, prime is kinda derpy because it has a 2 stage pull, so it has some reisistance and stuff near the end which is what is cycling the drum. Feels weird but shouldn't affect performance


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