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Trying to get back into it

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Hey, I'm an old nerf tard who got into modifying back in 2007 and eventually lost interest after a lets say an 'unsatisfying nerf war'. Well my younger brother has caught the bug and I've been looking to make a mini come back. What I'm asking today is what kinds of blasters are competitive, and what are the wars that are popular now? I want to do at least one more war/event before I have to become full adult and quit forever. Let me know whats a good blaster/mod combo. I have almost unlimited access to a machine shop, 3D printing lab, and EDM cutter... aka I can make anything. Show me what you got.


Nerf "High-powered" Blasters

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I successfully completed a Longstrike with a BuzzBee Berserker air tank (credit to Nerfomania) and PVC breech that breaks at the barrel attachment point. Me and a friend of mine have been doing 1v1s with this and my Caliburn and right now I'm working on a Longshot with a titan tank and PVC breech to make the reload time and velocity a little more even.

 

Now I am aware that these blasters can be dangerous and should never be used without eye protection. If I had to guess my Longstrike shoots upwards of 250 fps (I don't have a chrony). He and I have a lot of fun with these "high-powered" blasters because the engagement distances can be much further than with other modded blasters. 

 

How does the community feel about this kind of thing on a larger scale? Are there wars set up specifically for this kind of high powered stuff? 

 

Nerf "High-powered" Blasters

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I successfully completed a Longstrike with a BuzzBee Berserker air tank (credit to Nerfomania) and PVC breech that breaks at the barrel attachment point. Me and a friend of mine have been doing 1v1s with this and my Caliburn and right now I'm working on a Longshot with a titan tank and PVC breech to make the reload time and velocity a little more even.

 

Now I am aware that these blasters can be dangerous and should never be used without eye protection. If I had to guess my Longstrike shoots upwards of 250 fps (I don't have a chrony). He and I have a lot of fun with these "high-powered" blasters because the engagement distances can be much further than with other modded blasters. 

 

How does the community feel about this kind of thing on a larger scale? Are there wars set up specifically for this kind of high powered stuff? 

 

chronograph

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is there any way to make your own chronograph with a Chromebook and an arduino 

Koosh Vortex

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I went to a goodwill today and found a Vortex Power Strike. I searched around for a bit and couldn't really find much information on it. All I know is it fires some kind of super expensive ring. Is there any more information on it? Is it really worth anything? Thanks

3d sledgefire scan

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I was wondering if anyone has scanned a sledgefire. Not the shells it uses, but the blaster shell itself, if not, would anyone who has a 3d scanner be willing to scan the shell for me. I can send the sledgefire. Pm me if youd be willing to

Armoured Rules?

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This is perhaps an extension of the highly controversial shields question (that is, ban/limit/have a piercing or destructive weakness/allow unrestricted), but maybe for some games, perhaps some specialized armour rules would be a good way to add a dynamic (and the light/heavy dichotomy) to the games you play?

 

If I may throw around some ideas:

  • Perhaps wearing actual obvious armour like Captain Xavier's plate carrier or a helmet can't be "pierced" by Elites, but Megas/Stefans/rockets/Rival can pierce them. The logic here is shields are generally built much, MUCH thicker and heavier than body armour, both in Nerf and IRL, so the more specialized ammo types can pierce while the shields will stop them. Mostly because in armour you can see or feel if a specialized projectile hits you, but if someone spams a proton pack, a Rapidstrike and a Mastodon at you, you wouldn't really be able to keep track of whether you were hit, say, 16 times or 4. One pierce=1 tag is probably better. Also, stefans fire at a very high velocity, and in real battle, a higher-velocity projectile is much better at piercing armoured plates, and massive shields can, in fact, be pierced by super-powerful Longshot builds using half-lengths.
  • Obviously fairly standard eye protection (IE safety glasses or goggles) wouldn't be a form of armour, and neither would a mask over the lower face, but a "closed" helmet (such as https://www.nfstrike.com/p/WST-Steel-Wire-Protective-FAST-Helmet-Suit-for-Outdoor-Activity-Black_MU2460083.html?sku=2458672 ) would count as a form of armour when the face is covered?
  • If you're hit where you're not armoured, even an Elite will tag you, and possibly a limit on how much armour coverage you can wear (like shield size limits)? This may force players to really pick and choose where their armour coverage is and will provide some dynamic considerations to armour choices.
  • Perhaps even a standard list of what counts as armour protection, which each group can agree on, so that someone doesn't strap cardboard to their back and say it's a form of armour?

Obviously I'm just throwing ideas out there, lemme know what you think.

Where to find a Buzzbee Sentinel in 2018

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I want to mod a springer that gets 110~ fps performarnce, and remembered some people talking about the Sentinel a while back. So I checked amazon, and they want 50 bucks for one. Im pretty sure sentinels where around $15 last time I checked. Do you know of any stores that I could find these? Thanks

Whole weekend style games?

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Not sure if this has been done, please correct me if this is the case, and, not sure how feasible it'd be, but maybe at some point, someone could take the idea of a standard round and extend it to a multi-day long one, sort of combining the rules of engagement in team deathmatch with the around-the-clock, and long-term scenario posed by HvZ (except no zombies)?

I personally think it'd be kind of interesting to have a situation in which your players camped out over a weekend and had to deal with the "danger" of other players coming at their camp at night, and how, if this became common like HvZ, how people's loadouts and blaster choices would be affected.

Battery corroded rapidstrike wiring away

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So I accidentally deleted my post so I will now just tell my problem in short and shame...

So my 10 year old brother left batteries in the rapidstrike for a year and it leaked, destroying a lot of the wiring and tracks on the boards...
It has been just taken apart for 2-3 years now and I want to fix it, obviously.
So 1. Can someone please send me photos of the stock wiring of the rapidstrike?
(I can't find good enough quality photos to go off of...)
Or 2. Can someone please tell me maybe a 3-switch wiring kit that ships to Thailand?
I do not necessarily want to modify the blaster in any way, I just want to fix it.
So if I can just fix it with what I already have it will be much, much better for me.
Any help is appreciated, sorry for my English, thanks!

Caliburn or Chimera?

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I hate to divide the community like this, but Ive been in a conundrum, and I cant decide which to get. I really like both. Ive watched reviews of both, but to my knowledge, there isnt a direct comparison video of the two. Could someone help me out? Pros? Cons? Perhaps a video comparison that I just dont know exists? Thanks.

Why a 2s 7.4v Lipo Charges to 8.4v?

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I have a 2s 1000mAh graphene lipo and a hobby grade charger. It always charges to 8.4v and I've always wondered why?
My 3s 11.1v Tato lipo also charges to 12.4v. Anyone know why this is?

Thanks

Springers or Flywheels?

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Hey,

 

I'm fairly new to Nerf, only been into it for a month and a half or so. So far I have three blasters: a Maverick, a Delta Trooper, and a Ghost Ops Evader. I was enjoying my Delta Trooper, but then decided to get a flywheel blaster after I watched Coop's video on springer vs flywheel blasters. I love that it is ready to fire at any time, and that you can spew out a bunch of darts at a time, but I notice that if you fire more than two or three darts in succession, they fall shorter and shorter, and then the flywheels have to rev up again. Is this my batteries? (they might be low). Which do you guys think is better: slam-fire enabled springers, which are a bit slower to fire but the darts will go the same distance each time, or flywheels, which have the darts slow down after rapid fire? Also, do fully auto flywheels have the same problem as semi-auto's like the stryfe or evader?

 

Thanks.

Sharpfire Powerhouse

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Did you know that the nerf sharpfire can take like a 10kg retaliator spring with a decent amount of stress on the internals, not sure how long it lasts because the blaster makes a not good sound when fired. I used full lengths and got decent range with no rebarrel but brass whould help. fits nicely in a VISM ncstar camo side pouch good for last ditch sidearm.

Best guns/ammo when purchasing for a large group

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Hello,

 

I am looking to buy Nerf Rival guns and ammo for a group of around 20 kids. I am brand new and very inexperienced with Nerf in general so i am just looking for some tips and advice on what would be a cost effective way to equip an army of 20 kids for a nerf war. Anyone out there have any advice? Thanks!


Rapidstrike: White Arm Stuck?

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My sons Rapidstrike seems to have an issue preventing it from revving up the fly wheels. I noticed the white arm in the upper loading bay (actual name?) is extended and we think it is stuck? How can this white arm get retracted? I tried pushing what appear to be locking levers or switches on the inside of the gun but no luck yet.

Anyone else with this issue or perhaps solution?

Much thanks in advance!

Any Tactical Nerf Vest Recommendations?

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Looking to do a local game with a few friends and friends of friends. Looking for a nice vest to carry my mags on me, 12 or preferably 18 rounder magazines are going to be used. I like a lot of capacity and not much else. Look for around 30$ - 40$. Thanks for any suggestions!

Rhino Fire Firing Trigger Issue

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Hi

 

I was hoping someone here would be able to help me out with a problem I have on my Rhino Fire Blaster.

 

The problem is the trigger I believe.

 

When you press the trigger, I can hear the first click of the switch, but the  gun starts revving and shooting right away.

Pressing the trigger all the way down only speeds up the firing rate.

 

When I let go of the trigger, blaster still keeps firing very slowly, but does not stop, until I pull one of the mags out, or open the jam door.

 

I am wondering if the switch is to blame, or some electronic circuit (is there any IC's?) inside the blaster is dead.

 

If someone has any idea what could be wrong, pleas let me know.

 

Much appreciated.

 

 

 

New here from Corpus Christi

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Recently started getting back into Nerf. Last time i played was when i was in middle school and high school. Had an arrow storm and a manta ray that i got brand new but later sold in a garage sale. Just aquired another arrowstorm with box and original 6 arrows. Working on the mods for that one and also picked up 9 more nerf and off brand guns. Modded a few of them and will have more mods for them coming up. Automotove technician by trade. Reason whyi got back into nerf is because of my fiances 2 boys and they like it. Heres pics of my current collection minus one which i will make mod posts for later with details and pics of how i modded them and the performance improvements.

http://s27.photobucket.com/user/PimpinSquee/media/Nerf/20190228_122152_zpstzfmrqlz.jpg.html
http://s27.photobucket.com/user/PimpinSquee/media/Nerf/20190117_121940_zpszxbc8bey.jpg.html

Where to get worker products in Canada/Toronto?

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A quick search online reveals amazon(small selection), etsy (looks like non canadian suppliers) monkeemods etc. I'm curious if there is a Canadian supplier for worker 3d printer parts. If not, then who is a reputable supplier for least cost such as shipping?

Thx in advance.
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